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EmuCR: yuzuyuzu Git (2022/03/15) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #8006 from BytesGalore/fix_cmake_missing_qt5_dbus
* build(cmake): fix missing Qt5::DBus link target for bundled linux package
* Merge pull request #8008 from ameerj/rescale-offsets-array
* rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
* Merge pull request #8000 from liamwhite/hagi
* Maxwell3D: Link to override constant definition in nouveau
* Maxwell3D: restore original topology when topology overrides are disabled
* Maxwell3D: Use override constants from nouveau
* Maxwell3D: Restrict topology override effect to after the register is set
* Maxwell3D: mark index buffers as dirty after updating counts
* TextureCacheRuntime: allow converting D24S8 to ABGR8
* Maxwell3D: read small-index draw and primitive topology override registers
* Merge pull request #8015 from FernandoS27/fix-global-mem
* Shader decompiler: do constant propgation before texture pass.
* Shader decompiler: Fix storage tracking in deko3d.
* Merge pull request #8016 from merryhime/kill-mem-use
* dynarmic: Reduce size of code caches

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