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EmuCR: SameBoy SameBoy v0.15.5 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.15.5 Changelog:
New/Improved Features
Both frontends now include links to the debugger documentation and to the GitHub Sponsors page
Accuracy Improvements/Fixes
Fixed a bug where certain color correction modes were desaturating colors in an unbalanced manner
Accurate emulation of the first-frame-behavior while emulating the Game Boy Color and Game Boy Advance; fixes white flashes while playing games developed by THQ
More accurate emulation of the square channels sample repeat glitch, fixing certain audio pops in LSDj and various games while using a vibrato effect
Bug Fixes
Fixed a bug introduced in the previous release that introduced several issues in the Cocoa version, including:
The memory viewer crashing under some conditions
Attempting to save state returned an error, despite saving being completed successfully
Fixed a bug where MBC state was not properly reset, fixing bugs resulting in some games not booting correctly if they were loaded after certain other games in the SDL frontend, libretro, and other 3rd-party frontends
Misc Internal Changes
New memory management APIs for better integration of SameBoy as a library

Download: SameBoy v0.15.5

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