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EmuCR: Project 64Project64 Git (2016/04/12) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* {project64] Add header to RomBrowserClass.cpp
* {Project64] Clean up NotificationClass.cpp
* [Project64] Cleanup MenuShortCuts.cpp
* [Project64] Clean up UserInterface/MainMenuClass.cpp
* [Project4] Clean up GuiClass.cpp
* [Project64] in CheaeClassUI.cpp change std::strtoul to strtoul
* [Project64] Cleanup Settings/SettingsPage.h
* [Project64] Cleanup Settings/SettingsPage-Game-Status.cpp
* [Project] Update FindFirst attributes in Common/path.h
* Merge pull request #1057 from cxd4/flash-undefined-MSVC-type
fixed undefined type error in flash pre-buffer aliasing
* memcpy() instead of delaying a fix to flash RAM byte order
* fixed undefined type error in flash pre-buffer aliasing
* Merge pull request #1056 from JunielKatarn/omit_SmallerTypeCheck
[PropertySheets] Omit SmallerTypeCheck MSVC setting.
* Moved default BasicRuntimeChecks back into Platform.props.
Also, simplified other VC version-bound settings.
* Omit /RTCc ONLY in Visual Studio 2014u2 and later (Debug). Compilation fails otherwise.
* [PropertySheets] Omit SmallerTypeCheck MSVC setting.

Download: Project64 Git (2016/04/12) x86
Download: Project64 Git (2016/04/12) x64


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