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EmuCR: mGBAmGBA v0.7 is released. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA v0.7 Changelog:
- ELF support
- Game Boy Camera support
- Qt: Set default Game Boy colors
- Game Boy Printer support
- Super Game Boy support
- Customizable autofire speed
- Ability to set default Game Boy model
- Map viewer
- Automatic cheat loading and saving
- GameShark and Action Replay button support
- AGBPrint support
- Debugger: Conditional breakpoints and watchpoints
- Ability to select GB/GBC/SGB BIOS on console ports
- Optional automatic state saving/loading
- Access to ur0 and uma0 partitions on the Vita
- Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
- GBA: ARMIPS/A22i-style and ELF symbol table support
- Initial Switch port

- ARM: Fix MSR when T bit is set
- Core: Fix audio sync breaking when interrupted
- Core: Fix ordering events when scheduling during events
- FFmpeg: Fix encoding audio/video queue issues
- GB: Revamp IRQ handling based on new information
- GB: Fix IRQ disabling on the same T-cycle as an assert
- GB Audio: Make audio unsigned with bias (fixes #749)
- GB Audio: Clock frame events on DIV
- GB Audio: Fix channel 3 reset value
- GB Audio: Fix channel 4 initial LFSR
- GB Audio: Fix channel 1, 2 and 4 reset timing
- GB I/O: DMA register is R/W
- GB MBC: Improve multicart detection heuristic (fixes #1177)
- GB, GBA Savedata: Fix savestate loading overwriting saves on reset
- GB, GBA Savedata: Fix unmasking savedata crash
- GB Serialize: Fix audio state loading
- GB Serialize: Fix game title check
- GB Serialize: Fix IRQ pending/EI pending confusion
- GB Timer: Minor accuracy improvements
- GB Video: Fix dot clock timing being slightly wrong
- GB Video: Fix loading states while in mode 3
- GB Video: Fix enabling window when LY > WY (fixes #409)
- GB Video: Fix SCX timing
- GB, GBA Video: Don’t call finishFrame twice in thread proxy
- GBA: Reset WAITCNT properly
- GBA BIOS: Fix BitUnPack final byte
- GBA BIOS: Fix BitUnPack narrowing
- GBA DMA: Fix invalid DMA reads (fixes #142)
- GBA DMA: Fix temporal sorting of DMAs of different priorities
- GBA Hardware: Fix RTC overriding light sensor (fixes #1069)
- GBA Hardware: Fix RTC handshake transition (fixes #1134)
- GBA Memory: Fix Vast Fame support (taizou) (fixes #1170)
- GBA Savedata: Fix savedata modified time updating when read-only
- GBA Serialize: Fix loading channel 3 volume (fixes #1107)
- GBA Serialize: Fix loading states in Hblank
- GBA SIO: Fix unconnected SIOCNT for multi mode (fixes #1105)
- GBA Timer: Fix timers sometimes being late (fixes #1012)
- GBA Video: Don’t mask out high bits of BLDY (fixes #899)
- GBA Video: Add delay when enabling BGs (fixes #744, #752)
- GBA Video: Start timing mid-scanline when skipping BIOS
- GBA Video: Improve sprite cycle counting (fixes #1126)
- GBA Video: Make layer disabling work consistently
- PSP2: Fix more issues causing poor audio
- Qt: Fix GL display when loading a game from CLI (fixes #843)
- Qt: Improve FPS timer stability
- Util: Fix wrapping edge cases in RingFIFO

- 3DS: Remove deprecated CSND interface
- All: Make FIXEDi_ROM_BUFFER an option instead of 3DS-only
- Core: Remove broken option for whether rewinding restores save games
- Feature: Added loading savestates from command line
- FFmpeg: Support libswresample (fixes #1120, #123)
- FFmpeg: Support lossless h.264 encoding
- FFmpeg: Support lossless VP9 encoding
- GBA Cheats: Allow multiple ROM patches in the same slot
- GB: Skip BIOS option now works
- GB: Fix VRAM/palette locking (fixes #1109)
- GB Audio: Improved audio quality
- GB, GBA Audio: Increase max audio volume
- GB MBC: Remove erroneous bank 0 wrapping
- GB Video: Darken colors in GBA mode
- GBA: Extend oddly-sized ROMs to full address space (fixes #722)
- GBA: Implement display start DMAs
- GBA: Improve multiboot image detection
- GBA Memory: 64 MiB GBA Video cartridge support
- GBA Savedata: Remove ability to disable realistic timing
- GBA Timer: Use global cycles for timers
- Libretro: Add frameskip option
- mGUI: Add fast forward toggle
- PSP2: Use system enter key by default
- Python: Integrate tests from cinema test suite
- Qt: Redo GameController into multiple classes
- Qt: Prevent window from being created off-screen
- Qt: Add option to disable FPS display
- Qt: Options to mess around with layer placement
- Qt: Add load alternate save option
- Qt: Allow pausing game at load (fixes #1129)
- Qt: Clean up FPS target UI (fixes #436)
- Test: Restructure test suite into multiple executables
- Util: Don’t build crc32 if the function already exists
- Wii: Move audio handling to callbacks (fixes #803)

Download: mGBA v0.7
Source: Here

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