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EmuCR: yuzuyuzu Git (2019/04/18) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #2397 from lioncash/thread-unused
* svc: Specify handle value in thread's name
* kernel/thread: Remove unused guest_handle member variable
* Merge pull request #2318 from ReinUsesLisp/sampler-cache
* gl_sampler_cache: Port sampler cache to OpenGL
* video_core: Abstract vk_sampler_cache into a templated class
* Merge pull request #2348 from FernandoS27/guest-bindless
* Adapt Bindless to work with AOFFI
* Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
* Fix bad rebase
* Fix TMML
* Simplify ConstBufferAccessor
* Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
* Implement TXQ_B
* Implement TMML_B
* Corrections to TEX_B
* Fixes to Const Buffer Accessor and Formatting
* Implement Bindless Handling on SetupTexture
* Unify both sampler types.
* Implement Bindless Samplers and TEX_B in the IR.
* Implement Const Buffer Accessor

Download: yuzu Git (2019/04/18)

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