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DuckStation Git (2020/07/01) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Merge pull request #581 from stenzek/libretro-ci
* Build libretro core in CI
* VulkanHostDisplay: Fix software cursor rendering
* OpenGLHostDisplay: Fix software cursor rendering
* libretro: Use framebuffer view dimensions not texture dimensions
* libretro: Add auto analog mode option for controllers
* HostDisplay: Use surface scale for drawing software cursor
* WindowInfo: Add surface_scale field
* HostInterface: Better configuration of custom crosshair/software cursor
* Core: Add resources file
* D3D11HostDisplay: Fix software cursor rendering
* Common: Add an image helper class
* Qt: Hook up per-controller-type-settings to UI
* Qt: Support float settings in setting widget binder
* Qt: Better handling of default settings not in ini
* HostInterface: Support per-controller-type settings
* Common/StringUtil: Add FromChars overload for bool

Download: DuckStation Git (2020/07/01)

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