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DuckStation Git (2020/12/30) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* CommonHostInterface: Disable some hotkeys on Android
* Android: Add hotkey binding support
* libretro: Build fix
* Merge pull request #1347 from andercard0/patch-56
* Atualização Português do Brasil
* Merge pull request #1346 from zkdpower/master
* Update Simple-Chinese language file to latest
* GameSettings: Add downsampling mode
* GPU: Add adaptive and box downsampling modes
* Vulkan/Texture: Support transitioning individual mip levels
* Vulkan: Don't hardcode mipmap samplers to lod0
* D3D11: Support mipmaps in wrapper textures
* Settings: Add option to temporarily disable all enhancements
* PlaystationMouse: Fix incorrect translation context for help
* Update README.md
* Merge pull request #1344 from guibou/gtk3
* Use gtk3 for nativefiledialog
* Add new Cheat Type F4, Find & Replace Bytes (#1345)
* Android: Add analog-stick-as-dpad option to controller settings
* Android: Controller binding support
* Android: Add controller interface class
* Android: Add dark theme
* Android: Hook up most of the settings interface mutators
* FrontendCommon: Add DInput controller interface
* CommonHostInterface: Add a method to get top-level window handle
* CPU/CodeCache: Fix assertion failure when patching in double branch
* Merge pull request #1341 from ggrtk/hostdisplay-fixes
* VulkanHostDisplay: Fix post shader uniform buffer
* HostDisplay: Use floats internally for draw rectangle calculation
* HostDisplay: Calculate draw rectangle in terms of horizontal scale
* HostDisplay: Fix framebuffer screenshot scaling
* Merge pull request #1333 from andercard0/patch-55
* Atualização Português do Brasil
* Merge pull request #1340 from zkdpower/master
* Update Simple-Chinese language file to latest
* Merge pull request #1343 from guibou/patch-1
* Readme.md: add git as a build time requirement

Download: DuckStation Git (2020/12/30)

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