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EmuCR: PPSSPPPPSSPP Git (2023/08/11) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #17890 from hrydgard/d3d-present-refactor
* Remove "SwapBuffers" from the GraphicsContext interface.
* D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
* D3D11: Pass the swapchain pointer into the thin3d context
* Fix hang after exiting a game. After running a game, coreState is POWERDOWN which counts as stepping.
* Merge pull request #17887 from hrydgard/opengl-separate-present
* OpenGL: Separate submit/present for this backend as well
* Bump ffmpeg submodule.
* Merge pull request #17886 from hrydgard/more-renderloop-refactors
* PortManager warning fix. The #pragma pack stuff was redundant anyway
* Even more simplification
* Core.cpp: Some slight simplifications
* thin3d: Merge BeginFrame and SetDebugFlags (set them every frame anyway)
* Reorder some stuff to make more sense.
* Move KeepScreenAwake to platform specific code.

EmuCR: PPSSPP

Download:
PPSSPP Git (2023/08/11) x64 : 1cloudfile gofile multiup pixeldrain send
PPSSPP Git (2023/08/11) Android : 1cloudfile gofile multiup pixeldrain send
Source: Here



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