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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/09/17) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* UI: Update glyphs and fa glyph range script
* FullscreenUI: Typo fix
* ImGuiManager: Fix icon OSD messages
* GS: Remove fm_mask parameter from TryAlphaTest.
* translations: Syncing Crowdin translations (#9975)
* Qt: Update Base Translation
* CMake: Generate/copy qtbase translations on Linux/Mac
* MSBuild: Generate qtbase translations like CMake
* Qt: Fix loading of base translations for two-code locale
* FullscreenUI: Localize a bunch of missing strings
* ImGuiManager: Easing for OSD messages
* Error: Fix errno resolution on Win32
* iR5900: Cleanup code.
* Elfheader: Fix the scope of the variable can be reduced warning.
* Input: Fix opposite inner 'if' condition leads to a dead code block warning.
* GS: Fix Using memset() on struct which contains a floating point number warning.
* Translations : some typo fixes
* CMake: Drop Discord Presence option
* MSBuild: Remove unused define
* CMake: Purge no-achievements option
* GS: Remove _d undef
* GS: Remove unnecessary #pragma pack in GSVector
* CMake: Purge USE_LEGACY_USER_DIRECTORY
* CMake: Simplify X11 dependencies
* GS: Fix alignment crash with constant buffers
* GameDB: Various gs hw fixes.
* GS/HW: Don't allow PCRTC frames pull RGB from depth

Download:
PCSX-Redux Git (2023/09/17) x64 : 1cloudfile gofile multiup pixeldrain send uloz
Source:Here



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