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EmuCR: PCSX2PCSX2 Git (2023/10/15) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

PCSX2 Git Changelog:
* GameDB: Force minimum blend for Gun
* CI: remove libjpeg from mac build script
* Qt: Change settings windows from QDialog to QWidget
* Qt: Enable RTTI in Debug builds for MSVC
* IopMem: Fix incorrect memory pointer
* deps: Update to Qt 6.6.0 and SDL2 2.28.4
* GameDB: Taito memory fixes
* Debugger: Fix an issue where the debugger is always on top of the main window
* GameDB: Black Hawk Down fixes
* Qt: Update Base Translation
* Debugger: Demangle symbols in the disassembly view as well
* Debugger: Don't elide func names as much when func start is selected
* Debugger: Implement function/instruction nop restore
* Debugger: Implement stubbing (noping) functions
* Debugger: Fix the popup position of context menus for lists
* Debugger: Copy as CSV. Breakpoint import from CSV
* Debugger Thread List: Sorting
* Updater: Fetch best asset size for download size notification
* DInput: Add option to ignore inversion flag
* GS/HW: Allow bilinear from colour backed Z formats
* GS/HW: Fix off-by-one in region clamp
* GameDB: Add Tex in RT to Tokimeki Memorial 3
* GS/HW: Toss targets when BW changes instead of incorrectly converting
* CDVD: Fix seek times, improve read flow
* CDVD: Fix Wunused-variable warnings.
* Common: Fix unused function warning
* Build: Fix up various warnings, increase variable readability

PCSX2 Git (2023/10/15) : 1cloudfile gofile pixeldrain send uloz usersdrive
Source: Here

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