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EmuCR: PPSSPPPPSSPP Git (2023/10/05) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #18310 from hrydgard/background-fix
* Guaranteed gap-free rendering of waves background
* Revert "UI: Round wave coords to prevent gaps."
* Merge pull request #18309 from hrydgard/menu-throttle
* Move the menu frame-rate throttling to NativeFrame
* Merge pull request #18307 from hrydgard/exit-hotkey
* Add new string
* Add hotkey to exit the app from within gameplay
* Merge pull request #18306 from nishinji/master
* small fix
* Update ja_JP.ini
* Merge pull request #18308 from hrydgard/fix-translation-string-order
* Add support for using %1 and %2 in some more translation strings.
* Merge pull request #18298 from hrydgard/upgrade-rcheevos
* Bump rcheevos submodule to latest.
* Merge pull request #18304 from hrydgard/manhunt-color-ramp-fix
* Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture.
* Merge pull request #18305 from unknownbrackets/x86-ir-vcmp
* x86jit: Fix IR vcmp all bit.
* Merge pull request #18303 from aeiouaeiouaeiouaeiouaeiouaeiou/ru_RU-effects
* Update Russian translation
* Merge pull request #18297 from hrydgard/block-transfer-stat
* Add a block transfer GPU stat, remove a redundant one
* Merge pull request #18296 from hrydgard/startup-perf
* Fix main-thread stalls due to decimate during replacement texture loading
* Do the Vulkan check as early as possible
* Windows: Avoid loading shell libraries during startup.
* Merge pull request #18286 from hrydgard/drawengine-refactor
* Fix. Need to flush soft-skinned vertices when changing vertex format.
* Allow the new optimization through redundant VADDR instructions, very common
* A bit more
* Optimize further
* Implement fast-path for merging non-indexed draws quickly.
* Add a new stat, so we can see per game if the optimization has an effect
* Add an offset field that we'll need later
* Remove some state from IndexGenerator, fix bugs. Mostly works except vertex cache.
* It's running.
* Merge pull request #18291 from hrydgard/cache-refresh-rate
* Reduce refresh rate checks.
* Merge pull request #18217 from hrydgard/gles-simplify-disk-cache
* Simplify disk-cache-load on GLES as well, for the same reasons as #18216
* Merge pull request #18289 from fp64/sse2-vfpu-dot
* Clarify
* Add SSE2 version of vfpu_dot

EmuCR: PPSSPP

Download:
PPSSPP Git (2023/10/05) x64 : gofile pixeldrain send
PPSSPP Git (2023/10/05) Android : 1cloudfile gofile pixeldrain send
Source: Here



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