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EmuCR: DolphinDolphin Git 5.0-20836 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git Changelog:
* Merge pull request #12439 from lioncash/sprintf
* Common/TraversalServer: Make use of fmt more
* Common/TraversalServer: Make use of fmt over sprintf where applicable
* Core/DSP/DSPTables: Make pdregname() and pdregnamelong() return std::string
* Core/DSP/DSPTables: Make use of fmt::format in pdname()
* Core/NetPlayServer: Use fmt::format_to_n in GetInterfaceHost()
* Core/IOS/Top: Make use of fmt::format_to_n where applicable
* Core/IOS/ES: Make use of fmt::format where applicable
* Merge pull request #12458 from JosJuice/jitarm64-logic-i2r-not-nothing
* JitArm64: Fix the "do nothing" cases of ANDI2R and friends
* Merge pull request #12454 from lioncash/proc
* VideoCommon/CommandProcessor: Pass system instance through constructor
* Merge pull request #12456 from iwubcode/android_reduce_pixel_samplers_to_8
* VideoCommon: revert max pixel shader samplers back to 8 for Android devices.

Download:
Dolphin Git 5.0-20836 x64 : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz usersdrive
Dolphin Git 5.0-20836 Android : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz usersdrive
Source: Here



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