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EmuCR: Project 64Project64 Git (2015/03/03) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #193 from Lithium64/patch-5
F1 Racing Championship fixes
* F1 Racing Championship region fix on glide64.rdb
* Added F1 Racing Championship (U) graphics fixes
* F1 Racing Championship region fix
This game is from USA
* Merge pull request #186 from cxd4/so_i_herd_u_liek_OpenGL
Include more debugging in PJGlide64 for the OpenGL side of it.
* forgot to hit Ctrl+S to save latter half of the previous commit
* fixed legacy function input names if not compiling on Windows
* Propose to always check for GL errors before each vertical interrupt.
* new function for debugging OpenGL state machine faults in Glitch64
* In Debug builds, force flushing of all GL commands each buffer swap.
* implemented glFlush and glFinish
* Merge pull request #187 from Lithium64/patch-4
RDB updates
* Fixed Turok - Dinosaur Hunter (U) (V1.0) numbering
* Fixed NFL Blitz numbering on glide64 RDB
* Added Turok - Dinosaur Hunter (G) (V1.1)/(v1.2)
* add some more ignore files
* Fixed PJ_Glide New MemPak/Browse button crash by Frank-74
* Merge pull request #184 from dsx-/master
fix nfl blitz games version numbering
* fix nfl blitz games version numbering

Download: Project64 Git (2015/03/03)

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