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EmuCR: DolphinDolphin Git 5.0-209 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4011 from lioncash/array-exi
EXI_Channel: Use std::array
* EXI_Channel: Change m_pDevices to m_devices
Basic name change to get rid of (incorrect) Hungarian notation
* EXI_Channel: Use std::array
* Merge pull request #4009 from leoetlino/common-id-assign
ControllerInterface: Make the ID assigning code common
* ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by
moving it to AddDevice() instead of copy-pasting or replicating
the logic in the backends.
Also, to prepare for hotplugging, instead of relying on a name usage
count, the new ID assigning system always starts from ID 0 and tries
to assign the first ID that is not used.
* Merge pull request #3594 from lioncash/threads-a-joke-about
Core: Use the thread_local keyword
* Core: Use the thread_local keyword
Android and OSX are still twiddling their thumbs though,
so we have to keep pthreads around for them.

Download: Dolphin Git 5.0-209 x64
Download: Dolphin Git 5.0-209 Android
Source: HereAndroid, Console, Dev_Build, Dolphin, NGC, Wii,



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