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EmuCR: DolphinDolphin Git 5.0-5128 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5914 from sepalani/rso-data
RSO: Import data symbols
* RSO: Import data symbols
* Automatic translation resources sync with Transifex
* Merge pull request #5915 from JosJuice/pad-size
DolphinQt2: Replace "Pad size" with "Buffer size"
* DolphinWX: Replace "Pad buffer" with "Buffer size"
* DolphinQt2: Replace "Pad size" with "Buffer size"
"Pad size" just doesn't make much sense. Let's go with "Buffer size"
instead, since the control for it is labeled "Buffer".
(Another possibility is "Pad buffer size", but I'm against that,
because we've stopped referring to controllers as "pads" in almost
all GUI strings.)
* Merge pull request #5867 from leoetlino/widescreen
GameINI: Replace Wii.Widescreen with AspectRatio
* Don't force the aspect ratio in GameINIs
Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
* GameINI: Replace Wii.Widescreen with AspectRatio
Wii.Widescreen is a setting that cannot be changed on the fly after
emulation has started, so anything booted after the initial title
will have an unexpected aspect ratio.
We can just set Video_Settings.AspectRatio instead, which *can* be live
changed, since it doesn't involve messing with the SYSCONF at any time.
This is also much closer to the behaviour of the Wii U, which
configures the DMCU to force 4:3 transparently, instead of doing it the
intrusive way (touching the SYSCONF).
* Merge pull request #5748 from nitrousox1de/hide-mouse-delay-fullscreen
Hide mouse delay fullscreen
* Hide mouse cursor after delay in DolphinQt
* Hide mouse cursor after delay in DolphinWX
* Merge pull request #5871 from JosJuice/read-swapped-and-shifted
DiscIO: Add a Volume::ReadSwappedAndShifted function
* DiscIO: Add a Volume::ReadSwappedAndShifted function
This is a fairly common operation, so let's make a utility
function for it to cut down on code duplication.
* Merge pull request #5876 from leoetlino/sysconf-onion
Config: Port SYSCONF and parts of Movie to new config system
* Config: Fix Movie config loading/saving
* Add missing Language setting loading/saving. This was added after the
original OnionConfig PR, which is why support for it was missing.
* Change MovieConfigLoader to reuse ConfigInfos. Less duplication.
* Extract MovieConfigLoader::Save into SaveToDTM. The DTM should use
the current config and not just the movie layer. This makes more
sense than just saving the movie layer, which may not always exist,
and also fixes a crash that would happen when creating a new
recording because the movie layer wouldn't exist in that case.
(Plus, having to get the loader from the layer and call ChangeDTM
on it manually is not very pretty.)
* Config: Add MainSettings
Not really used anywhere yet, but useful for not having to duplicate
config locations and for getting rid of conflicts when I get around
to rebase my Main.Core and Main.DSP porting PR.
* WX: Reload Wii config pane on config change
* Config: Include SYSCONF in base layer
Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
* Config: Add Get/Set on Layer
For convenience, when getting/setting from ConfigInfos.
* Merge pull request #5913 from ligfx/qtselectedgamegamefile
GameList: make GetSelectedGame a pointer to GameFile
* GameList: make GetSelectedGame a pointer to GameFile
* Merge pull request #5912 from ligfx/fixdspreset
dsp_rom: skip bootucode_ax when running from entrypoint
* dsp_rom: skip bootucode_ax when running from entrypoint
This could cause the first branch of the bootucode procedure, which
takes its parameters from the AX registers, to run during the ROM init
sequence. Since the ROM doesn't set any of the AX registers, the values
aren't meaningful, and can cause bad DMA transfers and crashes.
* Merge pull request #5911 from leoetlino/windows-files
BTBase: Fix a file deletion issue on Windows
* BTBase: Fix a file deletion issue on Windows
> The process cannot access the file because it is being used by another process.
* Automatic translation resources sync with Transifex
* Merge pull request #5909 from JosJuice/qt-netplay-strings
Make DolphinQt2 netplay strings more like in DolphinWX
* Make DolphinQt2 netplay strings more like in DolphinWX
* Merge pull request #5910 from spycrab/qt_fix_netplay
Qt/NetPlay: Use TraversalClient::FailureReason
* Qt/NetPlay: Use TraversalClient::FailureReason

Download: Dolphin Git 5.0-5128 x64
Download: Dolphin Git 5.0-5128 Android
Source: HereDolphin Git 5.0-2877



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