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EmuCR: rpcs3 rpcs3 Git (2017/09/02) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* sys_usbd stuff (#3346)
* Create sys_usbd.cpp
* Create sys_usbd.h
* Update lv2.cpp
* libad: Enable LLE load
Removes libad from ignore list.
It will only affect games that call for it, making them progress further with the Recompiler instead of dying in Unregistered Function, as there's no HLE implementation of libad.
Tested with Guitar Hero 5 [BLES00576]
* Add supporters
* Set PPU stack bounds
* Fix decrypt_self usage
* Fix access violation handler
* Protect SPU segments
* RawSPU: implemented read SPU_RunCntl_offs
* RawSPU: implement read SPU_NPC_offs
* Implemented syscall sys_event_port_connect_ipc
* RawSPU: implement Prxy_TagStatus_offs
Rollback to immediate MFC transfers
* Load liblv2.sprx by default
* Fix sys_raw_spu_image_load
* Fix sys_raw_spu_load
* Implemented syscall _sys_spu_image_get_segments
* Implemented syscall _sys_spu_image_get_information
* +sys_spu_elf_get_segments
* +sys_spu_elf_get_information
* sys_spu_image: minor update
Templates extended
* Fix fatal error dialog
* Log backup rotation (incomplete)
* fs::rename fixed
Added overwriting policy
sys_fs_rename improved

Download: rpcs3 Git (2017/09/02) x64
Source: Here

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