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EmuCR: PPSSPPPPSSPP Git (2018/12/20) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Minor tweak to the test
* Update lang
* Merge pull request #11684 from hrydgard/more-gpudriver-test
* Don't leak the new pipelines
* This should finally repro one of the Adreno bugs
* Android EGL config: Always require 8888, stencil if version >= ICS
* Android EGL: Add logging of depth and stencil bits
* Merge pull request #11682 from hrydgard/gpudriver-test
* GPU driver test: Add a third test with depth completely disabled, and rename the others to match.
* Display some important information on GPU test screen to make screenshots more useful
* Build system updates
* Finish up the test
* thin3d: Make the stencil ref value dynamic state (all APIs support this directly).
* Write rough framework for GPU discard test screen
* Delete some unused DNS code, just because.
* Merge pull request #11676 from unknownbrackets/gles-depth
* GLES: Simplify depth download shader.
* GLES: Download depth values via shader.
* GLES: Move depth packing code to dedicated file.
* GLES: Actually support depthless FBOs.
* GLES: Use depth textures where possible.
* Fix bug in #11681
* Merge pull request #11678 from hrydgard/thin3d-shader-cleanups
* Add check for GL_FRAGMENT_PRECISION_HIGH for GLES in stencil code.
* thin3d: Remove unused shader language support
* Fix ridiculous bug in thin3d.h. Only worked by accidental matchup between shader IDs..
* Merge pull request #11681 from hrydgard/remove-drawbuffer-end
* Additional raw string shaders
* Remove unused and unfinished SPIRV disassembler
* Use raw strings for more shaders
* ActivateTopScissor doesn't belong in UIContext::Begin.
* Remove no-op DrawBuffer::End()
* TWo warning fixes


Download: PPSSPP Git (2018/12/20) x86
Download: PPSSPP Git (2018/12/20) x64
Download: PPSSPP Git (2018/12/20) Android
Source: Here

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