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EmuCR: PCSX2PCSX2 Git (2019/02/10) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* GSdx: Adjust Burnout crc hacks to work on multiplayer mode as well.
* lilypad: Some tweaks and fixes.
* gsdx-egl: Also do the same for egl pointer logs.
* gsdx-ogl: Enable function pointer support logs only when "debug_opengl" is enabled in the ini.
* [skip ci] gsdumpgui: Auto select first GSdx dll on the list upon program launch.
* [skip ci] gsdumpgui: Allow to open ini file even when no gsdx dll is selected.
* [skip ci] gsdumpgui: Update code to share only one gsdx config for all dlls.
* gsdx-ogl: Small colclip improvements.
* GSdx-gui: Set ini option to 0 for sparse texture since the feature is not yet implemented,
* gsdx-ogl: Fix override detection for extensions.
* gsdx-gtk: Add linux option for Sparse Texture in advanced options.
* gsdx-gui: Add windows option for GL Sparse Texture in advanced options.
* gsdx-ogl: glTexturePageCommitmentEXT should be optional for sparse texture.
* gsdx ogl: remove boilerplate of extension check
* gsdx ogl: load GL_EXT_direct_state_access for sparse texture
* gsdx-ogl: add sparse format detection
* gsdx-ogl: use a print_once macro
* gsdx-ogl: add extensions check that might be useful in the future
* gsdx ogl: use a set to store the supported extension
* gsdx-ogl: add a separate glext.h file
* 3rdpary: import GL/glcorearb.h
* gsdx-ogl: use only core debug extension
* gsdx-ogl: add missing define of glcorearb.h
* gsdx-ogl: clean partially the GL1 mess
* gsdx-ogl: generate nearly all gl entries function pointers

Download: PCSX2 Git (2019/02/10)
Source: Here



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