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EmuCR: yuzuyuzu Git (2019/02/02) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offset
* shader_ir: Unify constant buffer offset values
* Merge pull request #2073 from lioncash/opus
* hwopus: Implement DecodeInterleaved
* hwopus: Deduplicate the decoding code within DecodeInterleavedOld and DecodeInterleavedWithPerfOld
* hwopus: Replace std::optional std::reference_wrapper(u64) with u64*
* hwopus: Mark local variables as const where applicable
* hwopus: Fill in the rest of the unknown service function names
* Merge pull request #2067 from ReinUsesLisp/workaround-fb
* gl_rasterizer: Workaround invalid zeta clears
* Merge pull request #2078 from lioncash/timer
* kernel: Remove the Timer class
* Merge pull request #2079 from ReinUsesLisp/remove-fill
* rasterizer_interface: Remove unused AccelerateFill operation
* video_core: Remove unused Fill surface type

Download: yuzu Git (2019/02/02)

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