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EmuCR: FB AlphaFB Alpha Git (2019/03/21) is complied. FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form. As far as the game is concerned it is running in it's original cabinet.

FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. FB Alpha is based on the original FinalBurn by Dave.

FB Alpha Git changelog:
* add driver for senjyo, baluba louk no densetsu, starforce/megaforce
* ctcpio wippidoo
* tempest res check, slightly diff.
* add pastel island
* mark tshingen not working because of crash in level 2 or sometimes after powerup
* crash less often, but still crash. to be revised
* Merge pull request #27 from barbudreadmon/patch-2
* Add a Hires Mode for tempest
* Pound for Pound (IREM) now working and update whatsnew.html file
* Merge pull request #26 from barbudreadmon/patch-1
* Adding BDF_HISCORE_SUPPORTED to all neogeo games
* djboy, improve synch (fixes music stops sometimes). mermaid: use z80 resetline for less driver silliness
* Minor rom content change
* Add DJ Boy clones, update to use GenericTilemaps
* z80 rev#itsmorefuntocompute.5
* mario/masao dc filter
* z80 pt.4, fix some stuff + break some stuff
* z80 spiffing pt3
* neogeo/cd: fix audio issue in sonicwings 3 (regression from neogeocd rework)
* testing new z80 intf stuff, part 2
* testing z80 intf stuff
* slapfight/alcon/tiger heli rewrite WIP
* z80 interface, make sending signals to other z80's a little less ridiculous
* birdie try: fix states (audio glitch after load)
* mexico86 tweaks
* add driver for kiki kaikai, kick 'n run (mexico86), update whatsnew
* test fix for nam1975 on neogeo using alt.bioses
* suprnova: revisit mame .202 romset sync. galpani4 new europe clone, galpani4j is now the Japanese set
* qix, fix kram, sdungeon, everything else
* burn_gun: add custom trackball updater for slither, to simulate the divider circuit on the down(V) and right(V) movements
* qix, fix qix set 3, add more notes
* fix tempest color bug
* colecovision: fix 2p controller
* namcos2: mark gollyghost/bubble trouble not working for now
* v60, fix v60TotalCycles()
* WIP qix/zookeep/elecyoyo/sdungeon/slither driver
* neocdsel update, pia update
* 2018 -> 2019
* Merge branch 'master' of https://github.com/barry65536/FBAlpha
* Fix localisation template - took way longer to find than the small diff suggests......
* cbombersp
* shots fact., increase frame ctr during frame advance
* Add re-load(change magazine) buttons to Under Fire (button 3)
* hh.bin size cbombersp

Download: FB Alpha Git (2019/03/21) x86
Download: FB Alpha Git (2019/03/21) x64 Fixed
Source: Here


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