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EmuCR: rpcs3 rpcs3 Git (2019/08/22) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* cellSaveData: improve param.sfo creation
* cellSaveData/cellMsgDialog: implement cellSaveDataDelete
* cellSaveData: ignore dot and dotdot
* cellSaveData/overlays: initialize with focused entry
* cellSaveData/overlays/Qt: fix some warnings and a possible nullptr deref
* Fix vm::reserve_map logic
* Fix VFS initialization
* Use g_fxo for cellWebBrowser
* Use g_fxo in cellRudp
* Use g_fxo for cellSearch
* Use g_fxo for vfs_manager
* Use g_fxo for cellRec
* Use g_fxo for page_fault_notification_entries
* Use g_fxo for LoadedNpdrmKeys_t
* Use g_fxo for page_fault_event_entries
* Use g_fxo for cellMusic
* Implement cpu_thread::stop_all()
* Add new typemap for always existing objects
* Don't call lv2_obj::awake_all with empty list
* StrFmt.h: remove some dead code with UB
* rsx: Update tag timestamp to match newest inherited data
* rsx: Fixup for blit engine range calculations
* rsx: Fix reference leaks in texture_cache<->surface_cache communication
* gl: Invalidate range before reading to prevent deadlock
* rsx: Fix handling of ARGB8 memory
* rsx: Free memory 'held hostage' by storage sections in the surface cache
* rsx: Fix surface split logic
* rsx/fp: Zero-initialize FragDepth register to match hw
* gl: Fixup for D24S8 readback

Download: rpcs3 Git (2019/08/22) x64
Source: Here

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