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EmuCR: PPSSPPPPSSPP Git (2019/10/28) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #12443 from hrydgard/darkstalkers-work
* Fix a backwards check
* Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly.
* Hack around most of the problems with the save/load dialog. Software stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed.
* Scissor fix
* Even more speed.
* More speed
* Buildfix
* Further specialization.
* More specialization work.
* DarkStalkers: Fix display on OpenGL ES.
* DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
* Darkstalkers: Gross hack to avoid the game's own stretch, and present the raw buffer instead for a sharper image.
* More darkstalkers work
* Detect sprite drawing (1:1 texture mapping), run a simpler function without the triangle state tracking.
* SoftGPU: Detect through-mode rectangles from triangle strips
* Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode
* Start slowly migrating from macros
* Add a compat.ini flag for software rendering, use it to force on in Darkstalkers


Download: PPSSPP Git (2019/10/28) x86
Download: PPSSPP Git (2019/10/28) x64
Source: Here

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