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EmuCR: BizHawkBizHawk Git (2019/10/28) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* InputRoll horizontal: Improve look of column dragging.
* InputRoll horizontal!
* InputRoll horizontal - WIP.
* Watch UI classes - some cleanups, mostly C#7isms
* Work on InputRoll horizontal mode a bit.
* Cleanups
* Mainform - cleanups, remove unused code, typos, C#7isms
* Set LangVersion to 8.0. Requires Visual Studio 2019 with 16.3+ update installed.
* AppVeyor test (C# 8.0?)
* Merge branch 'master' of https://github.com/TASVideos/BizHawk
* InputRoll: Fix text clipping too early with GDI+ renderer.
* Set resharper language level to 7, add some emulator lingo to the resharper dictionary
* set DeveloperBuild back to true
* marker control - no need to set Color.White, that is the default
* Tastudio - misc cleanups
* Tastudio - fix splitter restore logic on restore defaults
* InputRoll - attempt to cleanup drawing logic a bit

Download: BizHawk Git (2019/10/28)
Source: Here



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