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DuckStation Git (2020/07/08) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Common/DimensionalArray: Don't break clang
* cmake: Drop msbuild-based libretro dll in top-level dir too
* Common/DimensionalArray: Work around VC2017 issue
* libretro: Do SET_CORE_OPTIONS unconditionally
* Bus: Work around VS2017 bug with std::array
* Common/StringUtil: Add missing include
* CI: Fix Linux libretro builds
* GPU/OpenGL: Prefer SSBOs over small texel buffers+subimage
* libretro: Ignore renderer changes
* CommonHostInterface: Implement frame step hotkey
* cmake: Further tweaks for Android libretro core
* Merge pull request #591 from stenzek/ci-libretro-cmake
* build: Support building libretro core for Android
* build: Drop Linux libretro core in current directory too
* Update libretro core build instructions
* CI: Use cmake for Windows libretro builds

Download: DuckStation Git (2020/07/08)

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