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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/03/19) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #692 from grumpycoders/chores-i18n
* [Chores] Regen i18n
* Merge pull request #687 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #781 from grumpycoders/file-size-fix
* Derp.
* Merge pull request #771 from wheremyfoodat/padz
* Merge branch 'main' into padz
* Type safety.
* Merge branch 'main' into padz
* Fully support for Dualshock command 0x47
* Reset pad state on more occasions
* Add pad state resetting, fix up coding convention stuff.
* Optimize button reading code
* [Pad] Log unknown commands to logger
* [Pad] Better dualshock command handling
* [Analog] Properly implement SetConfigMode (Fixes Ape Escape)
* Cleanup
* First attempt at proper pad emulation

PCSX-Redux Git (2022/03/19) x64 : 1fichier bayfiles bowfile dailyuploads megaup mixdrop pixeldrain send uptobox zippyshare

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