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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/08/14) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #956 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #974 from nicolasnoble/sio1-raw-irq
* Finer grained chain-scheduling.
* More fine grained interrupt scheduling.
* Fixing bauds rate calculation.
* Trying to fix SIO1 raw mode IRQs.
* Merge pull request #973 from wheremyfoodat/opengl-gpu
* [OpenGL GPU] Fix shader editor
* [OpenGL GPU] Turn off scissoring for command 0x80

PCSX-Redux Git (2022/08/14) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox

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