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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/08/22) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #989 from nicolasnoble/opengl-intel
* Attempting to make all GPU drivers happy.
* Merge pull request #987 from nicolasnoble/lua-sstate
* Making savestates actually usable in Lua.
* Merge pull request #986 from nicolasnoble/clangcl-fix
* Fixing compilation for newer clang-cl.
* Merge pull request #985 from nicolasnoble/hd-potat
* Fixing OpenGL for potat-GPUs.

PCSX-Redux Git (2022/08/22) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop uptobox zippyshare

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