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EmuCR NanoBoyAdvanceNanoBoyAdvance Git (2023/02/24) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

Nanoboyadvance Git changelog:
* Update ACCURACY.md
* Merge pull request #276 from nba-emu/accuracy/cycle-accurate-ppu-2
* Qt: update copyright year (2)
* Qt: update copyright year
* PPU: (de)serialize BGX/Y latching state
* PPU: (de)serialize VRAM and recreate scheduler events on load
* PPU: (de)serialize IO registers
* PPU: make synchronization on IO writes slightly less stupid
* We have the year 2023
* Bus: remove obsolete remarks about ROM DMA 128 KiB boundary
* Merge branch 'master' of github.com:nba-emu/NanoBoyAdvance into accuracy/cycle-accurate-ppu-2
* Docs: Accuracy: update the known working/broken lists
* README: update based on latest developments
* APU: assume sampling is clocked by a global clock divider
* PPU: refactor BG X/Y latching
* PPU: more closely match BG PB/PD latch timing
* PPU: fix backdrop color in Mode3
* PPU: ensure that internal BG X/Y are updated after rendering
* PPU: refactor vertical mosaic emulation
* Bus: fix a regression in prefetch buffer timing
* Remove an outdated comment
* PPU: make Mode0 BG fetches slightly more accurate
* PPU: use latched OBJ enable bit during layer merge
* PPU: reimplement the forced-blank mode
* PPU: refactor the DISPCNT latching logic
* Bus: fix DMA-to-CPU transition detection
* Durr
* PPU: do the bottom layer PRAM fetch two cycles later
* PPU: implement the GREENSWAP register
* PPU: round blending result to nearest

In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.

NanoBoyAdvance Git (2023/02/24) : 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare
Source: Here

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