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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/02/27) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1221 from nicolasnoble/vscode-extension
* Last few minor details, preparing for 0.2.1 public release.
* Fixing toolchain package name.
* Adding git installation for Linux/ubuntu.
* Adding examples, fixing git installation, and fixing reboot screen.
* Another round of cleanup, requiring gdb-multiarch, and proper C++ redistributable installation.
* Some more cleanup, and better flows for a few tools.
* Adjusting a few things.
* Derp.
* Typo.
* Preventing multiple runs of the mips tool.
* Extension working now.
* Merge branch 'vscode-extension' of github.com:nicolasnoble/pcsx-redux into vscode-extension
* Fixing Windows paths.
* Properly showing up directory browse dialog, and sending properties.
* Launch & Install working.
* PCSX-Redux properly starts.
* Almost there.
* Adding README.md
* Addressing gdb.exe for Windows.
* Hopefully fixing Windows.
* Hotfixes.
* Fixing a few things, and adding a couple more tools.
* Adding publisher.
* Tools support.
* Creating VSCode extension skeleton.
* Merge pull request #1227 from nicolasnoble/win32-gdb-multiarch
* Updating gdb to 13.1.

PCSX-Redux Git (2023/02/27) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare

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