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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/03/05) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1237 from caldog20/log-filter
* Add an ID after ## to the filter to prevent collisions
* Clean up and format code
* Add simple log filtering in Logging Widget
* Adding VSCode extension to documentation.
* Merge pull request #1235 from wheremyfoodat/lottes-filtering
* Merge branch 'main' into lottes-filtering
* Merge pull request #1236 from Giragast/disable_wholeprogramoptimization
* Improve Release build times by disabling WholeProgramOptimization
* Bonk CRT-lottes Lua script so it won't override our texture filtering

PCSX-Redux Git (2023/03/05) x64 : 1cloudfile bayfiles gofile pixeldrain send zippyshare

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