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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/03/17) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1242 from nicolasnoble/pan-two-buttons
* Also panning VRAM using two buttons.
* Merge pull request #1241 from nicolasnoble/bye-dockerhub
* Switching from dockerhub to ghcr.
* Merge pull request #1240 from johnbaumann/end_sio_reg_abuse
* [HW] Add comments & casts
* Discard oversized writes to SIO data registers
* Merge pull request #1239 from grumpycoders/fromage
* [x64 JIT] Fix Fromage crash

PCSX-Redux Git (2023/03/17) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare

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