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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/03/27) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1254 from grumpycoders/derp
* Fixing all ISOs being detected as mds
* Merge pull request #1253 from nicolasnoble/memory-cleanup
* Removing leftover debugging.
* Properly updating the hardware registers space upon reads.
* Fixing pcdrv.
* Fixing aarch64 build.
* Fixing Linux build.
* Cleanup of the memory system.
* Merge pull request #1251 from caldog20/memory-viewer-state-save
* Fix EXP1 size that got reverted during a merge conflict
* Change base address to const in wrapper and hex editor class
* Fix rename of wram base address in initializer list
* Fix rename of wram base address in initializer list
* Update gui.h
* Reorder settings and rename input
* Save state for Memory Editor Windows
* Merge branch 'main' into memory-viewer-state-save

PCSX-Redux Git (2023/03/27) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send

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