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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/04/09) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1276 from nicolasnoble/no-glclearf
* Use glClearDepth instead of glClearDepthf
* Merge pull request #1277 from nicolasnoble/moar-sentry
* Adding sentry to CLI + sending handled exceptions.
* Merge pull request #1275 from nicolasnoble/sentry
* That's too much debug.
* Actually including the crashpad handler in the distribution, and attempting to upload pdb files.
* Ignoring crash dumps from Sentry Native.
* Of course.
* Adding Sentry support.
* Merge pull request #1274 from johnbaumann/tidy_spu
* Merge branch 'main' into tidy_spu
* Dr. Hell noise generator
* ADSR Cleanup
* 4-bit accuracy on decay, fix Vagrant Story footsteps
* Fix and relocate mono audio
* Add enums for spu control and status

PCSX-Redux Git (2023/04/09) x64 : 1cloudfile bayfiles multiup pixeldrain send

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