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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/04/10) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1282 from nicolasnoble/disable-depth
* Disabling OpenGL's depth test.
* Merge pull request #1281 from nicolasnoble/pads-split
* Push pads to an abstracted class, reducing dependencies.
* Merge pull request #1279 from nicolasnoble/oopsie
* Fixing MIPS notifications.

PCSX-Redux Git (2023/04/10) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send

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