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EmuCR: SameBoy SameBoy v0.16.1 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.16.1 Changelog:
New/Improved Features
SameBoy on iOS will now warn the user if it hasn't been correctly signed, which could prevent "Open With" from working with SameBoy
Accuracy Improvements/Fixes
Fixed a bug that made SameBoy think a WorkBoy was connected in some cases where a Game Boy Printer was connected
Bug Fixes
Fixed a bug that made SameBoy incompatible with macOS versions 10.9 to 10.15
Fixed several UI issues with the Printer Feed on macOS Big Sur and newer
Prevent some Cocoa toolbar items from overflowing into a menu item that would crash on click
Fixed a bug that prevented SameBoy from opening ROM files if VisualBoyAdvance was also installed on macOS
VSync is now automatically disabled in the SDL frontend if the screen refresh rate is under 60Hz, which could cause garbled audio on some machines
Fixed a bug where the SDL frontend would indefinitely hang if the current audio device became unavailable while using the XAudio 2.7 driver
Misc Internal Changes
The iOS Deb releases no longer contain local file ownership information
The SDL version used in the Windows release has been updated to 2.28.5

Download: SameBoy v0.16.1

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