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EmuCR: PCSX-ReduxPCSX-Redux Git (2024/02/18) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1567 from nicolasnoble/adpcm-encoder
* Fixing 8-bits XA.
* Adding XA testing + files generation code.
* Fixing XA interlacing.
* Adding quick ADPCM test.
* Fixing end marker.
* Fixing ADPCM FFI enum collision.
* Fixing Lua file's raw pointer API.
* Documenting the XA encoder function.
* Making XA encoder a bit more readable.
* Fixing Linux build
* Adding ADPCM encoder API.

PCSX-Redux Git (2024/02/18) x64 : 1cloudfile gofile mirrorace mirrored pixeldrain send usersdrive

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