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EmuCR: GearboyGearboy v3.5.0 is released. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

Gearboy Features:
- Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Saves battery powered RAM cartridges to file.
- Save states.
- Compressed rom support (ZIP deflate).
- Game Genie and GameShark cheat support.
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).

Gearboy v3.5.0 Changelog:
Native file dialogs
Drag and drop rom files to open
Debugger improvements
Custom folders for saves and savestates
Scaling improvements like fit to window size or fit to window height
Hide cursor when hovering output window or when main menu is disabled
Load symbol files from command line
Support for WLA symbol files
Improve input response time
Save screenshots
Support for WSL
Automatic builds in GitHub Actions
Several bug fixes
add retrofw target by @Poligraf in #157
[libretro] Exit immediately if ROM is invalid or corrupt by @keithbowes in #161
[libretro] Fix cross-compiling with mingw by @keithbowes in #160
PS3/PSL1GHT Makefile update by @crystalct in #162
Fix compiler crash by @ethanaobrien in #164
Macos apple silicon by @bjoernh in #173

Download: Gearboy v3.5.0

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