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EmuCR: PPSSPPPPSSPP Git (2024/05/11) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Temporarily disable the custom GoW vertex decoder, it needs some work.
* Merge pull request #19125 from hrydgard/custom-gta-vertex-decoder
* Add another handwritten vertex decoder
* Make handwritten vertex decoders work with non-compiled vertex decoding
* Specialized vertex decoder for GTA
* Remove obsolete flag
* Merge pull request #19128 from hrydgard/more-ir-interpreter-tweaks
* Remove the count parameter from IRInterpret. This is a good speed boost!
* Shave a couple instructions in the common case
* IRInterpreter: Cache the MIPSState pointer in a local, faster address check
* Merge pull request #19127 from lvonasek/feature-openxr-projection
* OpenXR - Gran Turismo projection hack
* OpenXR - Fix projection matrix
* OpenXR - Restore FoV texts
* Revert "OpenXR - Projection matrix on Quest 3 fixed"
* Merge pull request #19126 from hrydgard/screenshot-menu
* Allow taking screenshots in the app menu
* Merge pull request #19124 from hrydgard/minor-ir-optimization
* More IR interpreter tweaks
* Minor IR interpreter optimization
* Merge pull request #19122 from hrydgard/more-minor-fixes
* GameInfoCache: Fix issue reloading the BG texture after wiping it from memory
* Increase the bad texture size threshold.
* Merge pull request #19121 from hrydgard/minor-fixes
* Fix faulty formula for block transfer size-check.
* Windows: Fix tiny memory leak with drag-drop
* Fix mono audio with sceAtracLowLevelDecode.
* Bump langtool deps
* Hook up the Smart 2D texture filtering option for retroarch

EmuCR: PPSSPP

Download:
PPSSPP Git (2024/05/11) x64 : 1cloudfile gofile mirrorace mirrored pixeldrain usersdrive
Source: Here



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