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EmuCR: PCSX2PCSX2 Git (2016/04/08) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #1273 from PCSX2-Alpha/Willkuer_suggestion
Always show number of loaded widescreen hacks/cheats in console title
if the respective options are enabled (even if none are loaded).
Always print the number of loaded widescreen hacks to the console if
the option is enabled (even if none are loaded).
* Core: Cleanup and some changes to console messages
* Always show number of cheats/widescreen hacks loaded in console title when respective options are enabled.
* Make the placement of braces consistent
* gsdx-ogl: move the mandatory extension into mandatory section
* gsdx ogl: remove a now useless warning message
* gsdx linux: remove the old extension options
* gsdx ogl: GL_ARB_direct_state_access is now mandatory
* gsdx-ogl: found_GL_ARB_buffer_storage is now mandatory
* gsdx-ogl: GL_ARB_separate_shader_objects is now mandatory
* gsdx ogl: GL_ARB_clip_control is now mandatory
* gsdx-ogl: GL_ARB_texture_barrier is now mandatory
(GL4.5 extension)
* cmake: add an option to build the new legacy GSdx plugin
+ bump the new one to 1.1.0 (to ease reporting)
* fork GSdx into a GSdx_legacy plugin
* Merge pull request #1217 from PCSX2-Alpha/CRTC_option
GSDX : Add an option for CRTC size and some other video mode stuffs
* EE-Syscall: print log messages even without dev/verbose checked
* EE-Syscall: Add some missing video modes
* GSDX-OGL: gray out MSAA on opengl renderer
It's currently unimplemented on OpenGL renderer.
* gsdx-ogl: allow some accurate date when GL_ARB_shader_image_load_store isn't supported
Close #1282
* gsdx:windows: Don't call GSshutdown in GSconfigure
Fixes an issue with the D3D backends crashing if the configure dialog
is accessed and ok is pressed. The D3Dcompiler dll is freed and a null
pointer is dereferenced.
It might break gsdxgui but GSshutdown really should not be called unless
GSdx is shutting down. GSDumpGUI on Windows provides the same (or
better) functionality.

Download: PCSX2 Git (2016/04/08)
Source: Here



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