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EmuCR: PCSX2PCSX2 Git (2016/11/23) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* cdvdgigaherz: Avoid holding lock during thread sleep
Fixes Coverity CID 127721: Program hangs
Change the sleep to a condition variable wait, which has the added
benefit of allowing the plugin to close ever so slightly faster if
there's no disc in the drive.
* cdvdgigaherz: Use a queue to manage sector requests
Fixes a data race.
Also avoid copying from the cache when it's unnecessary to do so.
* cdvdgigaherz: Avoid race condition by reading from cache/disk
Instead of reading from a buffer shared by multiple threads, just read
the correct data from the cache or disk instead.
* cdvdgigaherz: Read correct sector type in keepalive thread
It'll prevent errors messages when raw sector reading is used.
* cdvdgigaherz: Only update cache if the read succeeds
* cdvdgigaherz: Add cache entry check function
Useful when you don't actually want the cached data.
* cdvdgigaherz: Change signs
Avoid some unnecessary casting.
* common|cdvdgigaherz: Fix API sign mismatch
The typedef and function declaration don't quite match.

Download: PCSX2 Git (2016/11/23)
Source: Here

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