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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2016/12/23) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge branch 'master' of https://github.com/LukeUsher/Cxbx-Reloaded
* File information struct conversions (#53)
* Selectively merging fs-experimental into master
In particular, I'm not merging the automatic parent folder creation stuff because I'm not convinced it's the right thing to do
* Implemented more FileInfo converters
This should take care of all types used by NtSet/QueryInformationFile. The remaining types are used by NtQueryDirectoryFile.
* FileName probably needs to be converted
* Fix compilation errors
* Restore string conversion
* Revert NtDeviceIoControlFile
Panzer Dragoon failed the initial XapiVerifyMediaInDrive check due to the changes made to this function. We need proper low level I/O device emulation for this to work.
* Fix XeImageFileName
Helps with Avalaunch initialization. It still crashes further down the
* Comment on XBE location
* Implemented conversions for NtQueryInformationFile and NtQueryFullAttributesFile
* Oovpa refactoring (#51)
* Cleanup (renames, comments and indenting)
Read GetCurrentProcess() once (g_CurrentProcessHandle further on)
Forwarded KeWaitForSingleObject to KeWaitForMultipleObjects
* Refactored all OOVPA's
* Fixed a few small mistakes

Download: Cxbx Reloaded Git (2016/12/23)
Source: Here


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