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EmuCR: GLideN64GLideN64 Git (2016/12/05) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Fix InverseTransformVectorNormalize with NaN src numbers.
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Updating Spanish translation
Added changed lines, minor tweaks
* 128x128 and 256x256 icons removed
* Update translation files.
New Spanish translation by IlDucci
* New GUI layout by Ryan Rosser aka Aquatakat.
Feature: new GUI #1213
* gSPProcessVertex4: transform vertex normale with modelview matrix when LookAt is not used.
* Transform vertex normale with modelview matrix when LookAt is not used.
Fixed Quake 2 metallic effect in the menu is broken. #1279
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* [ini] change settings for Pokemon Snap
* add hack for framebuffer emulation in Pokemon Snap
* Fix image jitter in interlaced mode.
Fixed regression caused by commit f2b9883
* Fix compilation on VS 2013
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Have android LOG function use __android_log_vprint
* Give uniform structures default values
Prevents issue where we don't force sn update of the uniform and the
undefined val parameter matches what is being set.
* Fix bug in TextureCache::update
Fixed textures in Supercross 2000.
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Correct include convert.h
* Add GLideN64 source folder to additional include path for GLideNHQ
* Use Five2Eight and One2Eight from convert.h
* Updating Spanish translation
Updated Spanish translation based on the latest changes. Might need some
checking (Seems I've used an older version of the TS format).
* Change gSP.lookat default state.
Fixed G_TEXTURE_GEN doesn't work correctly (HLE)! #1232
* ColorBufferToRDRAM: re-create pixel buffers when FBO texture changed.

EmuCR: GLideN64

Download: GLideN64 Git (2016/12/05)
Source: Here

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