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EmuCR: PPSSPPPPSSPP Git (2017/04/24) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #9633 from unknownbrackets/mipmaps
Improve support for mipmaps and related headless fixes
* GLES: Avoid MIN/MAX LOD without LOD control flag.
* GLES: Support AUTO and CONST mip bias.
* Vulkan: NULL initialize some handles.
Was getting crashes until I realized buffered rendering was on.
* D3D9: Support AUTO mip bias and approximate CONST.
* D3D9: Disable mips when mip filtering disabled.
Only GE_{LINEAR,NEAREST}_MIPMAP_* enable mipmaps.
* D3D11: Approximate AUTO/CONST mip bias.
These generally work, as long as the mip levels are halving.
* GPU: Correct const mip 0 detection.
The other clause was mip 1.
* Headless: Enable mipmaps.
* Headless: Fix DirectX11 support on Windows.
* Merge pull request #9635 from unknownbrackets/softgpu
SoftGPU: Rasterize triangles in chunks of 4 pixels
* SoftGPU: Grab 4 S/T coords in non-through too.
* SoftGPU: Interpolate through texturing better.
This is significantly faster.
* SoftGPU: Rasterize triangles in chunks of 4 pixels.
Not very optimal yet.
* SoftGPU: Use texture bufw in bytes.


Download: PPSSPP Git (2017/04/24) x86
Download: PPSSPP Git (2017/04/24) x64
Download: PPSSPP Git (2017/04/24) Android
Source: Here

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