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EmuCR: DolphinDolphin Git 5.0-5152 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5928 from JonnyH/PR/fix-qt-build-USE_UPNP-disabled
Qt frontend build fix for USE_UPNP=OFF
* Qt frontend build fix for USE_UPNP=OFF
A couple of missing "#ifdef USE_UPNP" around
* Merge pull request #5478 from stenzek/vulkan-nvidia
Vulkan: Don't use vkCmdClearAttachments on NVIDIA with MSAA
* Vulkan: Add a driver bug for NV when MSAA is enabled
This causes the card to lock up when vkCmdClearAttachments is called,
when multisampling is enabled. Seems to be restricted to Maxwell and
* Merge pull request #5868 from stenzek/d3d-require-new-compiler
D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
* D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
Previously we were falling back to an earlier version of the compiler.
The older version cannot compile our ubershaders without various
graphical issues.
* Merge pull request #5926 from ligfx/lintallsource
Fix two small lint errors
* Fix two small lint errors
* Merge pull request #5880 from stenzek/nv-ubershaders
Ubershader optimizations for NVIDIA
* UberShaderPixel: Use an if trees instead of switch statements on GL
The switch statements in these functions appear to get transformed into
an if..else chain on NVIDIA's OpenGL/Vulkan drivers, resulting in lower
performance than the D3D counterparts. Transforming the switch into a
binary tree of ifs can increase performance by up to 20%.

Download: Dolphin Git 5.0-5152 x64
Download: Dolphin Git 5.0-5152 Android
Source: HereDolphin Git 5.0-2877

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