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EmuCR: PPSSPPPPSSPP Git (2022/08/01) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Fix small breakage in Vulkan texture decoder
* Merge pull request #15727 from hrydgard/texture-3d
* Fix Macross glitches.
* Vulkan: Don't try to auto-mipmap 3D textures in max quality filter mode
* Give the mip bias its own uniform flag.
* Possible flicker fix for Macross
* Revert mistaken change in D3D9 fragment shader gen
* Support 3D textures in OpenGL ES, add feature check
* Testfix, cleanup
* Implement 3D texturing in the OpenGL backend too. Assorted fixes.
* Remove some dead code
* Implement 3D textures for D3D9 as well
* Implement 3D textures for D3D11
* Some safety checks to avoid bad combinations, probably not really needed in practice.
* Quick attempt at fixing the Macross glitch
* Fix the mip bias to take the texture depth and sampling offset into account.
* Implement new discovery of a larger CLUT than we thought, plus non-shared CLUTs for 8-bit indices.
* Initial implementation of 3D texturing through equal-size mips (see #6357)
* Merge pull request #15770 from rofl0r/ci_tag_ver_fix
* CI: fix tag regex to match also shorter tags like v1.13
* Merge pull request #15769 from ANR2ME/uwp
* Fixes UWP building issue after Retargeting Solution to a different SDK version.
* Merge pull request #15659 from lvonasek/feature_openxr_quest
* OpenXR - Use a build variant instead of a module
* OpenXR - Move VR folder under Common
* OpenXR - Static added to global variables
* OpenXR - Version info refactor
* OpenXR - Integrate SYSPROP_HAS_FILE_BROWSER
* Merge branch 'master' into feature_openxr_quest
* OpenXR - Code formatting fixed
* OpenXR - Disable HW scaler on VR headsets
* OpenXR - Default device config added
* OpenXR - Hide unsupported menus
* OpenXR - VR code formatting fixed
* OpenXR - Finalize VR renderer interface
* OpenXR - Pragma once instead of ifdefs
* OpenXR - Code formatting header removal
* OpenXR - Code formatting global variables
* OpenXR - Code formatting {
* OpenXR - Button repeating implemented
* OpenXR - Controller mapping better
* OpenXR - Hacky mapping to make the games playable
* OpenXR - UI controls integrated
* OpenXR - UI scale/resolution fixed
* OpenXR - Input class added
* OpenXR - Rendering UI fixed
* OpenXR - Rendering into VR framebuffer works
* OpenXR - Dummy rendering working
* Merge branch 'master' into feature_openxr_quest
* OpenXR - Initial version of VR renderer added
* OpenXR - VR mode initialization added
* OpenXR - VR framebuffer class added
* OpenXR - Hide options which are not relevant for VR
* OpenXR - SDK added
* OpenXR - Quest target into Android Studio project added
* Merge pull request #15700 from hrydgard/better-depth-tracking
* Address feedback
* Check for color/Z clashes
* Track depth buffers separately from framebuffers to track previous use for copies

EmuCR: PPSSPP

Download:
PPSSPP Git (2022/08/01) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
PPSSPP Git (2022/08/01) Android : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain zippyshare
Source: Here06



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