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EmuCR: BizHawkBizHawk Git (2022/12/04) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* fix N64 roms coming through multidisk bundler in ares
* revert the explicit try/finally use for PeekByte/PokeByte monitor domain methods, testing seems to show the ref struct use makes EnterExit allocation (now forced to the stack) a non-issue performance wise
* Convert EnterExitWrapper to a readonly ref struct, this should be a speedup in all cases. Will need to experiment to see if this mean the try/finally from #3296 can be avoided
* Fix `MemoryApi.{Read,Write}ByteRange` edge cases
* Add unit tests for `IMemoryApi.{Read,Write}ByteRange`
* Fix typos and whitespace in `MemoryApi.cs`
* Use read-only collection types in `IMemoryApi`
* Add `IUserDataApi.Keys`/`userdata.get_keys`
* Banish empty conditional blocks
* Clean up usage of `LuaFile.Enabled`/`Paused`
* CloseRom acts like rebooting the core, so make it just reset Lua libs (more properly fixes #3226 without any yield nonsense)

BizHawk Git (2022/12/04) : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Source: Here

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