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EmuCR: PPSSPPPPSSPP Git (2023/01/05) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* FragmentShaderDesc improvement (debugging)
* Merge pull request #16732 from unknownbrackets/debugger
* Debugger: Make sure we don't restore twice.
* Merge pull request #16716 from hrydgard/jni-detach-threads
* Remove overly noisy log
* Invert dependency to avoid compile issues
* Revert "buildfix attempt"
* Address feedback, more fixes
* buildfix attempt
* Strict mode checking - no way to forget detaching now.
* Try to get a bit better at detaching threads that have used JNI from the VM.
* Add FOGCOEFENABLE to the list of base uniforms.
* Merge pull request #16730 from unknownbrackets/d3d9-screenshot
* D3D9: Fix backbuffer screenshots.
* Merge pull request #16729 from unknownbrackets/debugger
* Debugger: Fix out of bounds read for unsized copy.
* riscv: Correct type warning, oops.
* Debugger: Fix mem lock with optimizations disabled.
* Merge pull request #16731 from unknownbrackets/homebrew-install
* UI: Prevent crash installing second game quickly.
* Merge pull request #16726 from hrydgard/gpu-stat-cleanups
* Increment numFlushes near the other stat increments
* Remove gpuCommandsAtCallLevel stats, compute another stat more efficiently
* Merge pull request #16719 from hrydgard/fix-cacheline-address
* Round addr to nearest cacheline when invalidating
* Unbreak fog, oops.


PPSSPP Git (2023/01/05) x64 : 1cloudfile bayfiles gofile pixeldrain send
PPSSPP Git (2023/01/05) Android : 1cloudfile bayfiles gofile pixeldrain send zippyshare
Source: Here

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