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EmuCR: PPSSPPPPSSPP Git (2023/02/26) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #17004 from hrydgard/gpu-common-hw-move-exec
* Move Vulkan clear detection logic into DrawEngine like the other backends.
* Move the shaderManager_ to GPUCommonHW
* Move assorted debug functions and similar to GPUCommonHW
* Move the matrix loading exec functions too
* Move SetDisplayFramebuffer to GPUCommonHW
* Move sawExactEqualDepth to GPUCommonHW
* Move some more commands to GPUCommonHW. Get rid of ugly cast.
* Move the drawing commands to GPUCommonHW
* Merge pull request #17002 from hrydgard/gpu-common-hw-moves
* Unify most of the DebugGetShader* functions
* Remove more redundant functions
* Remove function InitClear. Was only implemented for DX9, and only barely meaningful in non-buffered.
* Move msaaLevel_ to GPUCommonHW
* Move the big command table to where it belongs, GPUCommonHW
* Move CheckGPUFeatures() to GPUCommonHW
* More unification work
* Prepare for unifying more stuff
* Some slight unification
* Remove some uses of gfxCtx_
* Merge pull request #17001 from hrydgard/gpu-common-hw
* Make the DoState stuff less ugly
* Unify CopyDisplayToOutput
* Create the GPUCommonHW class.
* Merge pull request #17000 from hrydgard/more-rendering-cleanup
* Unify GPUCommon::DoState.
* Unify ExecuteOp between the accelerated backends
* Remove unused ExeuteOp in GPUCommon.cpp
* Remove PreExecuteOp from GPUInterface
* Unify PreExecuteOp, keep the soft GPU as a special case
* Unify CheckFlushOp
* Comment on why FinishDeferred is not unified.
* Include file cleanup in framebuffer managers
* Wrap the display globals in a struct (#16998)

EmuCR: PPSSPP

Download:
PPSSPP Git (2023/02/26) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare
PPSSPP Git (2023/02/26) Android : 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare
Source: Here



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