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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/04/27) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1298 from nicolasnoble/load-symbols
* Loading symbols off binaries.
* Merge pull request #1297 from twevs/memory_observer
* Memory Observer: added value freezing and unsigned int type.
* Merge pull request #1296 from Fuuzetsu/memory-viewer-incl-full-range
* Allow memory view jumping to `0x807.....` range
* Merge pull request #1293 from Fuuzetsu/typed-debugger-custom-ptr-jump
* Typed Debugger: jump button for expandable ptrs

PCSX-Redux Git (2023/04/27) x64 : 1cloudfile bayfiles gofile multiup send

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