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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/05/17) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1307 from nicolasnoble/ghidra-derp
* Helping ghidra further.
* Merge pull request #1306 from nicolasnoble/lua-webserver
* Protecting process against wrong webserver Lua code.
* Merge pull request #1305 from nicolasnoble/lua-webserver
* Letting Lua respond to arbitrary web requests.

PCSX-Redux Git (2023/05/17) x64 : 1cloudfile bayfiles multiup pixeldrain send

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